Below is a collection of some of my recent works
Daniyal's Farm Saga: Video Game
Daniyal’s Farm Saga is a modular farming-style game built in Unity (C#) to demonstrate system design, interactive architecture, and browser-based deployment.
This project demonstrates system design and interactive architecture within Unity. Core features include a scalable inventory system built using ScriptableObjects, modular item definitions, interactive world triggers, and a custom-built UI notification system. The game was deployed using WebGL, which required me to scale down the graphics, to allow for better visuals on the the browser.
Embedded Systems: HCS12 and BeagleBoard AI programming
This project was developed as the final assignment for my Embedded Systems course, focusing on low-level hardware control and real-time system behavior. Using the HCS12 Dragon-12 board and the BeagleBoard AI, our group implemented PWM-based servo motor control, direct register manipulation, and hardware interfacing through GPIO and timers. The system demonstrates real-time input handling, microcontroller configuration, and embedded C programming for precise motor actuation.
Student Navigation App - Design
Worked on all steps of the design process of a Navigation app. This app is meant to help students organize and streamline their commute, while also being kept up-to-date to any changes to their route.
Parkor - A 2D Platformer
Parkor is my first video game ever. This project was created by me on Unity, handling all aspects of gameplay and UI. You can go ahead and play it right now on your browser!
Thank you so much for checking out my work
This page is still under development, more content is coming soon.